T-02gpt-5.6-terra

Experiment 04 / Terra

Breach Night

Three.js3DGameMotion
Fully catalogued

Original directive

PROMPT / 001
Create a new folder for this project. Build a 3D First-Person Shooter zombie defense survival game in a single HTML file utilizing Three.js and Pointer Lock API camera controls. Target User: FPS players. Core Functionality: - First-person camera: WASD movement, mouse look, lef…
Artifact
Single-file artifact
Messages
48
Processes
23
State
ready
Parallel study availableCompare Project 04 across 3 models

Inspection chamber

Output & process

2 synchronized views of 1 experiment

Interactive output

LIVE OUTPUT Dormant

Artifact dormant

Open the live specimen

Interactive output loads only on request to conserve memory, audio, and network resources.

Isolated execution · Scripts and pointer lock permitted · Use Suspend to unload active audio, graphics, and processes

Process conversation

Process archive

Read the making of Breach Night

The sanitized conversation is fetched separately and only when requested.

Process ledger

Session accounting

A measured view of the complete model session—from repeated context to generated output, calls, cost, and time.

543.8KTotal tokens
Input / context
85.2K
Generated output
11.2K
Cache read
447.5K
Cache write
0
Reported reasoning
1,545tokens · 24 calls reporting
Total USD cost
$0.4922input $0.213 · output $0.1674
API calls
24model requests
Active time
5m 15sestimated working intervals
Exact elapsed span5m 14.607s
Session opened
Session closed
Cache cost$0.1119 read · $0.00 write
Skills loaded
  • ui-ux-pro-max
  • Input is complete context sent across calls, not only the user prompt.
  • Reasoning is provider-reported usage and may overlap output accounting; do not add it to the total.
  • Active time is approximate; each event gap is capped at 5m 00s.