T-02gpt-5.6-terra
Fully catalogued
Original directive
PROMPT / 001Create a new folder for this project. Build a 3D First-Person Shooter zombie defense survival game in a single HTML file utilizing Three.js and Pointer Lock API camera controls. Target User: FPS players. Core Functionality: - First-person camera: WASD movement, mouse look, lef…
- Messages
- 48
- Processes
- 23
- State
- ready
Process ledger
Session accounting
A measured view of the complete model session—from repeated context to generated output, calls, cost, and time.
543.8KTotal tokens
- Input / context
- 85.2K
- Generated output
- 11.2K
- Cache read
- 447.5K
- Cache write
- 0
- Reported reasoning
- 1,545tokens · 24 calls reporting
- Total USD cost
- $0.4922input $0.213 · output $0.1674
- API calls
- 24model requests
- Active time
- ≈ 5m 15sestimated working intervals
Exact elapsed span5m 14.607s
Session opened
Session closed
Cache cost$0.1119 read · $0.00 write
Skills loaded
- ui-ux-pro-max
- Input is complete context sent across calls, not only the user prompt.
- Reasoning is provider-reported usage and may overlap output accounting; do not add it to the total.
- Active time is approximate; each event gap is capped at 5m 00s.
Inspection chamber
Output & process
2 synchronized views of 1 experiment
Interactive output
Artifact dormant
Open the live specimen
Interactive output loads only on request to conserve memory, audio, and network resources.
Isolated execution · Scripts and pointer lock permitted · Use Suspend to unload active audio, graphics, and processes
Process conversation
Process archive
Read the making of Breach Night
The sanitized conversation is fetched separately and only when requested.