T-02gpt-5.6-terra

Experiment 04 / Terra

Breach Night

Three.js3DGameMotion
Fully catalogued

Original directive

PROMPT / 001
Create a new folder for this project. Build a 3D First-Person Shooter zombie defense survival game in a single HTML file utilizing Three.js and Pointer Lock API camera controls. Target User: FPS players. Core Functionality: - First-person camera: WASD movement, mouse look, lef…
Messages
48
Processes
23
State
ready

Process ledger

Session accounting

A measured view of the complete model session—from repeated context to generated output, calls, cost, and time.

543.8KTotal tokens
Input / context
85.2K
Generated output
11.2K
Cache read
447.5K
Cache write
0
Reported reasoning
1,545tokens · 24 calls reporting
Total USD cost
$0.4922input $0.213 · output $0.1674
API calls
24model requests
Active time
5m 15sestimated working intervals
Exact elapsed span5m 14.607s
Session opened
Session closed
Cache cost$0.1119 read · $0.00 write
Skills loaded
  • ui-ux-pro-max
  • Input is complete context sent across calls, not only the user prompt.
  • Reasoning is provider-reported usage and may overlap output accounting; do not add it to the total.
  • Active time is approximate; each event gap is capped at 5m 00s.

Inspection chamber

Output & process

2 synchronized views of 1 experiment

Interactive output

LIVE OUTPUT Dormant

Artifact dormant

Open the live specimen

Interactive output loads only on request to conserve memory, audio, and network resources.

Isolated execution · Scripts and pointer lock permitted · Use Suspend to unload active audio, graphics, and processes

Process conversation

Process archive

Read the making of Breach Night

The sanitized conversation is fetched separately and only when requested.