S-01gpt-5.6-sol

Experiment 02 / Sol

Petalwood Pocket

GameAudioMotion
Fully catalogued

Original directive

PROMPT / 001
Create a new folder called for this project the prefix is 2. Create a single-page, classic retro GBC-style turn-based monster battle game in HTML5 Canvas and Vanilla JS. Target User: Nostalgic players of classic top-down 2D RPGs. Core Functionality: - A playable overworld tile…
Artifact
Single-file artifact
Messages
58
Processes
29
State
ready
Parallel study availableCompare Project 02 across 2 models

Inspection chamber

Output & process

2 synchronized views of 1 experiment

Interactive output

LIVE OUTPUT Dormant

Artifact dormant

Open the live specimen

Interactive output loads only on request to conserve memory, audio, and network resources.

Isolated execution · Scripts and pointer lock permitted · Use Suspend to unload active audio, graphics, and processes

Process conversation

Process archive

Read the making of Petalwood Pocket

The sanitized conversation is fetched separately and only when requested.

Process ledger

Session accounting

A measured view of the complete model session—from repeated context to generated output, calls, cost, and time.

664.5KTotal tokens
Input / context
38.2K
Generated output
17.5K
Cache read
608.8K
Cache write
0
Reported reasoning
2,246tokens · 27 calls reporting
Total USD cost
$1.0218input $0.191 · output $0.5264
API calls
28model requests
Active time
12m 34sestimated working intervals
Exact elapsed span51m 35.214s
Session opened
Session closed
Cache cost$0.3044 read · $0.00 write
Skills loaded
  • frontend-design
  • Input is complete context sent across calls, not only the user prompt.
  • Reasoning is provider-reported usage and may overlap output accounting; do not add it to the total.
  • Active time is approximate; each event gap is capped at 5m 00s.